Difference between revisions of "Unreal"
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== Configuring UDK dev environment == | == Configuring UDK dev environment == | ||
http://forecourse.com/unreal-tutorials/#UnrealScript%21 | http://forecourse.com/unreal-tutorials/#UnrealScript%21 | ||
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+ | http://wiki.pixelminegames.com/index.php?title=Tools:nFringe | ||
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http://forums.beyondunreal.com/showthread.php?p=2405761 | http://forums.beyondunreal.com/showthread.php?p=2405761 |
Revision as of 18:51, 12 June 2010
It has begun...
6/1/2010
basic testing of Windows Oscpack dll writes message successfully over OSC from test app
__declspec(dllexport) double returnDouble(double a); __declspec(dllexport) void sendOSCmessageTest();
Configuring UDK dev environment
http://forecourse.com/unreal-tutorials/#UnrealScript%21
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
http://forums.beyondunreal.com/showthread.php?p=2405761
Unreal Script calling Windows dll:
http://udn.epicgames.com/Three/DLLBind.html
OSC dlls:
http://www.frieder-weiss.de/OSC/OSC-DLL.htm
http://www.bespokesoftware.org/wordpress/?page_id=69
http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
Windows OSC utilities:
http://www.frieder-weiss.de/OSC/
Creating Windows C++ dlls:
http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
http://www.tutorialspoint.com/dll/dll_writing.htm
UDK Tutorials (video):
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
Windows VS2010 stuff:
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
Linker Settings for VS2010 (necessary to compile):
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )