Difference between revisions of "Unreal"

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  http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
 
  http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
 +
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
  
 
== DLL Binding ==
 
== DLL Binding ==

Revision as of 17:04, 18 July 2010

It has begun...

Hide HUD and Weapon: togglescreenshotmode
http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator

DLL Binding

"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
- http://udn.epicgames.com/Three/DLLBind.html

6/13/2010

First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd

OSC message is being sent from Terminal on typing "Test1"

- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?


[COMMANDLET 'UDK.exe make -full' STARTED IN ] June 13, 12:23 AM

Init: Version: 6522
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr  9 2010 12:14:06
Init: Command line:  -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
Init: Character set: Unicode
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
--------------------Engine - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
--------------------GameFramework - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
--------------------UnrealEd - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
--------------------IpDrv - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
--------------------OnlineSubsystemPC - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
--------------------UDKBase - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
--------------------UTEditor - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
--------------------UTGame - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
--------------------UTGameContent - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
--------------------UnrealOsc - Release--------------------
Analyzing...
Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'

Success - 0 error(s), 0 warning(s)
Execution of commandlet took:  22.67 seconds 

[COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM

6/1/2010

basic testing of Windows Oscpack dll writes message successfully over OSC from test app

__declspec(dllexport) double returnDouble(double a);
__declspec(dllexport) void sendOSCmessageTest();


Configuring UDK dev environment

http://udn.epicgames.com/Three/ExecFunctions.html#Debugging

http://forecourse.com/unreal-tutorials/

http://forecourse.com/unreal-tutorials/#UnrealScript%21

http://wiki.pixelminegames.com/index.php?title=Tools:nFringe


http://forums.epicgames.com/showthread.php?t=722792

http://forums.beyondunreal.com/showthread.php?p=2405761


Unreal Script calling Windows dll:

http://udn.epicgames.com/Three/DLLBind.html

OSC dlls:

http://www.frieder-weiss.de/OSC/OSC-DLL.htm

http://www.bespokesoftware.org/wordpress/?page_id=69

http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3

Windows OSC utilities:

http://www.frieder-weiss.de/OSC/

Creating Windows C++ dlls:

http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx

http://www.tutorialspoint.com/dll/dll_writing.htm

UDK Tutorials (video):

http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386

Windows VS2010 stuff:

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7

http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx

Linker Settings for VS2010 (necessary to compile):

http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa

http://www.gamedev.net/community/forums/topic.asp?topic_id=185053

(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )