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− | It has begun...
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− | = Custom Classes and Files =
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− | == random notes ==
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− | Hide HUD and Weapon: togglescreenshotmode
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− | http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation]
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− | http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
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− |
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− | default gravity (game specific) - set in defaultgame.ini
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− | Default value: -520.0
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− | ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)
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− |
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− | == Moving to July UDK ==
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− | Add UT3OSC references to UDKGame\Config\DefaultGame.ini
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− | [Engine.GameInfo]
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− | DefaultGame=UT3OSC.UT3OSC
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− | DefaultServerGame=UT3OSC.UT3OSC
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− | PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll
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− | DefaultGameType="UT3OSC.UT3OSC";
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− | Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini
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− | [UnrealEd.EditorEngine]
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− | +EditPackages=UTGame
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− | +EditPackages=UTGameContent
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− | +EditPackages=CastleGame
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− | ModEditPackages=UT3OSC
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− | == Exposed OSC Methods ==
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− | '''sendOSCPlayerState(PlayerStateStruct)'''
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− | <br/> - OSCPawn::Tick
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− | - PlayerName (string)
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− | - Location X (float)
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− | - Location Y (float)
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− | - Location Z (float)
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− | - Crouch (bool)
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− | '''sendOSCpointClick(PointClickStruct)'''
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− | - TraceHit (string)
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− | - TraceHit_class (string)
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− | - TraceHit_class_outerName (string)
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− | - Location X (float)
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− | - Location Y (float)
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− | - Location Z (float)
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− | - HitInfo_material (string)
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− | - HitInfo_physmaterial (string)
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− | - HitInfo_hitcomponent (string)
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− |
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− | == DLL Binding ==
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− | "A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder."
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− | - http://udn.epicgames.com/Three/DLLBind.html
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− |
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− | == 7/31/2010 ==
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− | OSCInterpActor class
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− | - outputs position data on move, bump and damage as well
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− | - Kismet script tested successfully to spit out position data while object moves
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− |
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− | == 7/27/2010 ==
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− |
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− | - Moved to July UDK
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− | Current Feature List
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− | - OSC dll in place
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− | - Tracking XYZ data in customized player controller sending OSC data
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− | - Bouncing Projectiles
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− | - Tracking projectile XYZ data sending OSC data
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− | - customized Actor class for OSC on bump and touch events (not tested yet)
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− |
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− | ==6/13/2010==
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− | First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd
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− | OSC message is being sent from Terminal on typing "Test1"
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− | - first impressions are that it's a bit slow... lag/latency maybe UnrealScript?
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− | [COMMANDLET 'UDK.exe make -full' STARTED IN ''] June 13, 12:23 AM
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− | Init: Version: 6522
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− | Init: Epic Internal: 0
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− | Init: Compiled (32-bit): Apr 9 2010 12:14:06
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− | Init: Command line: -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini
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− | Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\
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− | Init: Character set: Unicode
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− | Log: Executing Class UnrealEd.MakeCommandlet
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− | --------------------Core - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u'
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− | --------------------Engine - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u'
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− | --------------------GameFramework - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u'
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− | --------------------UnrealEd - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u'
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− | --------------------IpDrv - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u'
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− | --------------------OnlineSubsystemPC - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u'
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− | --------------------UDKBase - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u'
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− | --------------------UTEditor - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u'
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− | --------------------UTGame - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u'
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− | --------------------UTGameContent - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u'
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− | --------------------UnrealOsc - Release--------------------
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− | Analyzing...
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− | Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u'
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− | Success - 0 error(s), 0 warning(s)
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− | Execution of commandlet took: 22.67 seconds
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− | [COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM
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− |
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− | ==6/1/2010 ==
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− | basic testing of Windows Oscpack dll writes message successfully over OSC from test app
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− | __declspec(dllexport) double returnDouble(double a);
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− | __declspec(dllexport) void sendOSCmessageTest();
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− | == Network Latency overview from Valve ==
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− | http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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− | == Scripting ==
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− | http://okita.com/alex/?page_id=474
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− | http://okita.com/alex/?p=444
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− | http://forums.epicgames.com/showthread.php?t=736141
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− | http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19
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− |
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− | == UDK dev environment ==
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− | http://udn.epicgames.com/Three/ExecFunctions.html#Debugging
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− | http://forecourse.com/unreal-tutorials/
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− | http://forecourse.com/unreal-tutorials/#UnrealScript%21
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− | http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
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− | http://forums.epicgames.com/showthread.php?t=722792
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− | http://forums.beyondunreal.com/showthread.php?p=2405761
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− | Overview:
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− | http://www.theballthegame.com/tutorialudk.htm
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− | http://www.hourences.com/book/tutorialsindex.htm
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− | Adding Classes to World Editor:
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− | http://forums.epicgames.com/showthread.php?t=715530
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− | Weapon Modding:
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− | http://forums.epicgames.com/showthread.php?t=716665
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− | http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
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− | http://forums.epicgames.com/showthread.php?t=708422
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− | Unreal Script calling Windows dll:
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− | http://udn.epicgames.com/Three/DLLBind.html
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− | OSC dlls:
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− | http://www.frieder-weiss.de/OSC/OSC-DLL.htm
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− | http://www.bespokesoftware.org/wordpress/?page_id=69
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− | http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
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− | Windows OSC utilities:
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− | http://www.frieder-weiss.de/OSC/
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− | Creating Windows C++ dlls:
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− | http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
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− | http://www.tutorialspoint.com/dll/dll_writing.htm
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− | UDK Tutorials (video):
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− | http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
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− | http://utmapping.wikidot.com/how-to-build-a-simple-cube-map
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− | Basic Level Building Tutorials:
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− | Windows VS2010 stuff:
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− | http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
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− | http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
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− | http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
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− | Linker Settings for VS2010 (necessary to compile):
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− | http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
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− | http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
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− | (right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )
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