Difference between revisions of "220b-winter-2015/final"
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=== Aspect 2: "Audio-Visual" === | === Aspect 2: "Audio-Visual" === | ||
− | * audio: use ChucK | + | * audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else; use [http://chuck.stanford.edu ChucK] |
* visual: interpret this as you'd like; | * visual: interpret this as you'd like; | ||
− | ** option 1: use Processing for real-time graphics/animation, coupled to audio/ChucK via OSC | + | ** option 1: use [https://processing.org/ Processing] for real-time graphics/animation, coupled to audio/ChucK via OSC |
** option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound | ** option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound | ||
Latest revision as of 17:58, 22 February 2015
Contents
Final Project: "Computer-Mediated, Audio-visual, Live Performance
You are to craft, compose, and perform a "Computer-mediated, Audio-visual, Live Performance." The deliverables for the final project include:
- milestone presentations
- webpage documenting your system/performance
- the live performance
Due date
- milestone 0 (in-class, Tuesday, 2/24/2015): initial sketch, detailing vision, sound, music, interaction, aesthetics, music technology involved
- milestone 1 (in-class, Tuesday, 3/3/2015): initial working system, with sound, visual, and core performance
- milestone 2 (in-class, Tuesday, 3/10/2015): fully working system + fully fleshed out performance, complete as possible
- final performance rehearsal: Wednesday 3/18/2015, 6-10pm (sign up for a slot)
- all material (final project website containing code, data files, README) due Wednesday 3/18/2015, 11:59:59pm
- final presentations / performances : Thursday 3/19/2015, 3:30pm, CCRMA Stage
Aspect 1: "Computer-Mediated"
- must take advantage of the computer in a compelling/non-trivial way
- for example: algorithms! sound synthesis! interactive control! generative systems!
Aspect 2: "Audio-Visual"
- audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else; use ChucK
- visual: interpret this as you'd like;
- option 1: use Processing for real-time graphics/animation, coupled to audio/ChucK via OSC
- option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound
Aspect 3: "Live Performance"
- design not only the system (sound, music, interaction, code), but ***design the performance***, being extremely mindful to have and navigate one or more aesthetics
- aim for 3-7 minute per piece (though your fully designed live performance can be longer or shorter)
- keep in mind setup/transition time
Deliverables
turn in all files by putting them in your Library/Web/220b/project/ directory, and then linking to them from your Library/Web/220b/final.html - and submitting the link to Ge and Alex
- 1) source code + sound files for your performance
- 2) written documentation (and any program notes / bios)
- 3) your final.html should link to these files
- 4) the final live performance