Difference between revisions of "Unreal"
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= Custom Classes and Files = | = Custom Classes and Files = | ||
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+ | UDK\UDK-2010-07\UDKGame\Config | ||
+ | |||
+ | - Default .ini files generate UDK*.ini files when the engine runs. | ||
+ | DefaultGame.ini | ||
+ | DefaultOSC.ini | ||
+ | DefaultUT3OSC.ini | ||
+ | DefaultEngine.ini | ||
Revision as of 13:36, 1 August 2010
It has begun...
Contents
Custom Classes and Files
UDK\UDK-2010-07\UDKGame\Config
- Default .ini files generate UDK*.ini files when the engine runs. DefaultGame.ini DefaultOSC.ini DefaultUT3OSC.ini DefaultEngine.ini
random notes
Hide HUD and Weapon: togglescreenshotmode
http://udn.epicgames.com/Three/CharactersTechnicalGuide.html#Inventory and Weapons: WeaponFired [weapon] [bViaReplication] [hitLocation] http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator
default gravity (game specific) - set in defaultgame.ini Default value: -520.0
ProjectileList http://wiki.beyondunreal.com/UE3:WorldInfo_internal_variables_(UDK)
Moving to July UDK
Add UT3OSC references to UDKGame\Config\DefaultGame.ini
[Engine.GameInfo] DefaultGame=UT3OSC.UT3OSC DefaultServerGame=UT3OSC.UT3OSC PlayerControllerClassName=UT3OSC.OSCPlayerControllerDll DefaultGameType="UT3OSC.UT3OSC";
Add ModEditPackages line to section in UDKGame\Config\DefaultEngineUDK.ini
[UnrealEd.EditorEngine] +EditPackages=UTGame +EditPackages=UTGameContent +EditPackages=CastleGame ModEditPackages=UT3OSC
Exposed OSC Methods
sendOSCPlayerState(PlayerStateStruct)
- OSCPawn::Tick
- PlayerName (string) - Location X (float) - Location Y (float) - Location Z (float) - Crouch (bool)
sendOSCpointClick(PointClickStruct)
- TraceHit (string) - TraceHit_class (string) - TraceHit_class_outerName (string) - Location X (float) - Location Y (float) - Location Z (float) - HitInfo_material (string) - HitInfo_physmaterial (string) - HitInfo_hitcomponent (string)
DLL Binding
"A single UnrealScript class can bind to only a single DLL. The DLL to bind to is specified with the DLLBind directive, and the DLL name to bind to is specified in parentheses. Do not include a path or .DLL extension. DLLs can only be loaded from the Binaries\Win32\UserCode folder." - http://udn.epicgames.com/Three/DLLBind.html
7/31/2010
OSCInterpActor class
- outputs position data on move, bump and damage as well - Kismet script tested successfully to spit out position data while object moves
7/27/2010
- Moved to July UDK
Current Feature List
- OSC dll in place - Tracking XYZ data in customized player controller sending OSC data - Bouncing Projectiles - Tracking projectile XYZ data sending OSC data - customized Actor class for OSC on bump and touch events (not tested yet)
6/13/2010
First Words: ?game=UT3OSC.UT3OSC needs to be passed in "Extra Options" in Unreal FrontEnd
OSC message is being sent from Terminal on typing "Test1"
- first impressions are that it's a bit slow... lag/latency maybe UnrealScript?
[COMMANDLET 'UDK.exe make -full' STARTED IN ] June 13, 12:23 AM Init: Version: 6522 Init: Epic Internal: 0 Init: Compiled (32-bit): Apr 9 2010 12:14:06 Init: Command line: -full -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngineUDK.ini Init: Base directory: C:\UDK\UDK-2010-04\Binaries\Win32\ Init: Character set: Unicode Log: Executing Class UnrealEd.MakeCommandlet --------------------Core - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Core.u' --------------------Engine - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\Engine.u' --------------------GameFramework - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\GameFramework.u' --------------------UnrealEd - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealEd.u' --------------------IpDrv - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\IpDrv.u' --------------------OnlineSubsystemPC - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\OnlineSubsystemPC.u' --------------------UDKBase - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UDKBase.u' --------------------UTEditor - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTEditor.u' --------------------UTGame - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGame.u' --------------------UTGameContent - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UTGameContent.u' --------------------UnrealOsc - Release-------------------- Analyzing... Scripts successfully compiled - saving package 'C:\UDK\UDK-2010-04\Binaries\Win32\..\..\UDKGame\Script\UnrealOsc.u' Success - 0 error(s), 0 warning(s) Execution of commandlet took: 22.67 seconds [COMMANDLET 'UDK.exe make -full' SUCCEEDED] June 13, 12:23 AM
6/1/2010
basic testing of Windows Oscpack dll writes message successfully over OSC from test app
__declspec(dllexport) double returnDouble(double a); __declspec(dllexport) void sendOSCmessageTest();
Network Latency overview from Valve
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Scripting
http://okita.com/alex/?page_id=474
http://forums.epicgames.com/showthread.php?t=736141
http://forums.epicgames.com/forumdisplay.php?f=367&order=desc&page=19
UDK dev environment
http://udn.epicgames.com/Three/ExecFunctions.html#Debugging
http://forecourse.com/unreal-tutorials/
http://forecourse.com/unreal-tutorials/#UnrealScript%21
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe
http://forums.epicgames.com/showthread.php?t=722792
http://forums.beyondunreal.com/showthread.php?p=2405761
Overview:
http://www.theballthegame.com/tutorialudk.htm
http://www.hourences.com/book/tutorialsindex.htm
Adding Classes to World Editor:
http://forums.epicgames.com/showthread.php?t=715530
Weapon Modding:
http://forums.epicgames.com/showthread.php?t=716665
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://forums.epicgames.com/showthread.php?t=708422
Unreal Script calling Windows dll:
http://udn.epicgames.com/Three/DLLBind.html
OSC dlls:
http://www.frieder-weiss.de/OSC/OSC-DLL.htm
http://www.bespokesoftware.org/wordpress/?page_id=69
http://www.3dvia.com/forums/topic/opensoundcontrol-osc-bb-s-released-under-gpl/page/3
Windows OSC utilities:
http://www.frieder-weiss.de/OSC/
Creating Windows C++ dlls:
http://msdn.microsoft.com/en-us/library/1ez7dh12.aspx
http://www.tutorialspoint.com/dll/dll_writing.htm
UDK Tutorials (video):
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
http://utmapping.wikidot.com/how-to-build-a-simple-cube-map
Basic Level Building Tutorials:
Windows VS2010 stuff:
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
http://social.msdn.microsoft.com/forums/en-US/vclanguage/thread/d8c0ba83-a619-443f-b194-20a1fbbf7bd7
http://msdn.microsoft.com/en-us/library/28d6s79h(VS.80).aspx
Linker Settings for VS2010 (necessary to compile):
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/ea11890e-247b-4640-82a9-d6f657c36afa
http://www.gamedev.net/community/forums/topic.asp?topic_id=185053
(right-click project > Properties > Linker > Input > add to "Additional Dependencies" Ws2_32.lib;WINMM.lib; )