Difference between revisions of "220b-winter-2022/hw2"

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(Due Dates)
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=== Due Dates ===
 
=== Due Dates ===
* milestone 0 '''due 2022.1.17, Monday, in-class'''
+
* milestone 0 (initial sounds + experimentation) '''due 2022.1.17, Monday, in-class'''
* milestone 1 '''due 2022.1.24, Monday, in-class'''
+
* milestone 1 (listening: work in progress) '''due 2022.1.24, Monday, in-class'''
* final musical statement '''due 2022.1.30, Sunday, 11:59:59pm'''
+
* final deliverables '''due 2022.1.30, Sunday, 11:59:59pm'''
* presentation + listening: '''2022.1.31, Monday, in-class'''
+
* presentation (listening: final musical statement): '''2022.1.31, Monday, in-class'''
  
 
=== Reading & Listening ===
 
=== Reading & Listening ===

Revision as of 02:57, 12 January 2022

Homework #2: "Homebrew"

Due Dates

  • milestone 0 (initial sounds + experimentation) due 2022.1.17, Monday, in-class
  • milestone 1 (listening: work in progress) due 2022.1.24, Monday, in-class
  • final deliverables due 2022.1.30, Sunday, 11:59:59pm
  • presentation (listening: final musical statement): 2022.1.31, Monday, in-class

Reading & Listening


Part 1: Brewing Specifications

In this assignment, you are to record some "everyday" sounds, process/transform/arrange them, creating a composition that, in Paul Lansky's words, "views the mundane, everyday noise of daily life through a personal musical filter."

MacGyverBrew.jpg

Specification

What to do:

  • 0) spend some time planning things out in terms of the sounds you want to record, the transformations to perform, and how to put it all together.
    • As with everyday life, some things might not initially work out as planned/hoped: be resourceful (think MacGyver), and be willing to adapt.
  • 1) record a number of sounds around you
    • can be many different types of sounds, or many instances of a single type of sound (e.g., traffic)
    • note the origin of the sounds in your README
  • EDIT: also can find usable recordings, e.g., via FreeSound
    • important: they must be sounds from **EVERYDAY LIFE**
  • 2) process/transform/arrange/compose.
    • check out the code examples from class in Canvas
    • figure out what you want to do, experiment, try a lot of stuff, have fun
    • use ChucK to process/transform the sounds
    • the bulk of the arranging should be done in ChucK, with intermediate editing and late-stage assembly in Audacity
    • if helpful, record and edit intermediate sound clips from ChucK into Audacity (via Jack)


Tools at your disposal

(note: these are the only tools you are to use (but you don't have to use all of them) - you'll need to obtain permission to use other software or sound samples you didn't record)

  • any microphone (phone, laptop, hydrophone, studio, etc.) | something to record into (e.g., laptop/desktop)
  • EDIT: also can find usable recordings **of everyday sounds**, e.g., via FreeSound (please credit the source)
  • ChucK (the bulk of the arrangement and processing should be done in code)
  • Audacity/Ardour (only for preliminary sound isolation/editing + final recording/assembly)

SoX

Example of how to change snd file sample rate:

[cmn##] sox <inputfilename> -r 44000 <outputfilename>


Deliverables

turn in all files by putting them in your 220b web portfolio + submission to Canvas

  • 1) project webpage + URL
  • 2) title + clear description of your composition and what your inspiration was
  • 3) all related source/sound files (.wav/.ck), as well as the final wave file
  • 4) a short README text (readme.txt) file that:
    • specifies instructions on running your programs
    • describes your process/adventure, and perhaps the ideas (technical/aesthetic) behind the composition
    • gives credit, if needed, for the sounds you are using
    • describe any difficulties you encountered in the process

Thanks and have fun!!!