Difference between revisions of "UDKOSC DEV"

From CCRMA Wiki
Jump to: navigation, search
m
m
Line 41: Line 41:
 
* take a local vector for targeting:    LocalForward  = vect(-30, -30, 0)
 
* take a local vector for targeting:    LocalForward  = vect(-30, -30, 0)
 
* transform that vecto:  WorldForward = LocalForward >> Rotation
 
* transform that vecto:  WorldForward = LocalForward >> Rotation
 +
 +
 +
 +
 +
 +
 +
TESTING :
 +
 +
* SpawnOSCPawnBot
 +
* OSCCheckPawnBots
 +
* OSCPawnMove
 +
* OSCStartInput

Revision as of 12:59, 17 April 2013

SetTimer

List of exec functions: http://udn.epicgames.com/Three/ExecFunctions.html


Echo::Canyon

PREPPING START OF PIECE

  • HIDE ALL SCREEN OBJECTS: ToggleScreenShotMode
  • InitPiece

SpawnOSCBot

  • defaults to 0,0,2000

SpawnOSCBotAt(x,y,z)

  • set parameters manually

MOVING OSCPAWNBOTS:

oscstartinput

ruby osccontrol.rb localhost 7001

osccheckpawnbots

oscpawnmove

playermove teleport 0 0 1000 0


OSCMove
OSCSetFreeCamera
OSCStartInput


SPACING OF FOLLOWERS

  • take a local vector for targeting: LocalForward = vect(-30, -30, 0)
  • transform that vecto: WorldForward = LocalForward >> Rotation




TESTING :

  • SpawnOSCPawnBot
  • OSCCheckPawnBots
  • OSCPawnMove
  • OSCStartInput