Difference between revisions of "UDKOSC DEV"

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TESTING :
 
TESTING :
  
* SpawnOSCPawnBot
+
OSCBot Following OSC controlled OSCPawnBot:
 +
 
 +
* SpawnPawnBot
 
* OSCCheckPawnBots
 
* OSCCheckPawnBots
 
* OSCPawnMove
 
* OSCPawnMove
 
* OSCStartInput
 
* OSCStartInput
 +
* spawnoscbotat 50 50 500
 +
* followoscbots

Revision as of 13:39, 17 April 2013

SetTimer

List of exec functions: http://udn.epicgames.com/Three/ExecFunctions.html


Echo::Canyon

PREPPING START OF PIECE

  • HIDE ALL SCREEN OBJECTS: ToggleScreenShotMode
  • InitPiece

SpawnOSCBot

  • defaults to 0,0,2000

SpawnOSCBotAt(x,y,z)

  • set parameters manually

MOVING OSCPAWNBOTS:

oscstartinput

ruby osccontrol.rb localhost 7001

osccheckpawnbots

oscpawnmove

playermove teleport 0 0 1000 0


OSCMove
OSCSetFreeCamera
OSCStartInput


SPACING OF FOLLOWERS

  • take a local vector for targeting: LocalForward = vect(-30, -30, 0)
  • transform that vecto: WorldForward = LocalForward >> Rotation




TESTING :

OSCBot Following OSC controlled OSCPawnBot:

  • SpawnPawnBot
  • OSCCheckPawnBots
  • OSCPawnMove
  • OSCStartInput
  • spawnoscbotat 50 50 500
  • followoscbots