@proceedings {2566,
	title = {maps and legends: FPS-Based Interfaces For Composition and Immersive Performance},
	journal = {International Computer Music Conference},
	year = {2007},
	address = {Copenhagen, Denmark},
	abstract = {<p>This paper describes an interactive multi-channel multiuser networked  system for real-time composition and immersive performance built using a  modified version of the Quake III gaming engine. By tracking users  positional and action data within a virtual space, and by streaming that  data over a network using OSC messages formatted as UDP packets to a  multi-channel Pure Data patch, actions in virtual space are correlated  to sonic output in a physical space. Virtual environments designed as  abstract compositional maps or representative models of the users actual  physical space are investigated as means to guide and shape  compositional and performance choices. This paper analyzes both the  technological concerns for building and realizing the system as well as  the compositional and perceptual issues inherent in the project itself.</p>},
	keywords = {virtual worlds},
	author = {Rob Hamilton}
}
